So, imagine I have a plastic toy device that has a tiny screen. The tiny screen is pixelart. The toy device is high resolution.
But resizing things is suddenly not straight forward. The pixel art screen looks blurry when Bi/Trilinear is used, but the high res art becomes really ugly when nearest neighbor is used.
Right now I'm doing it by pre-scaling my pixelart to 900% its size, and then doing a ton of math and conversions between positions and distances (everything is x9)
Is there a way to use a "window" or a "frame" that displays crisp pixelart, upscaled in nearest neighbor?
Ashley I guess I'm asking if there's a way to have per-layer scaling modes.
Thank you!