You can render to frames and import the frames as a 2d animation.
There is also a third party plugin by mikal to load gltf files to display the 3D models with c3’s 3D. It also lets you play back animations in them.
So if you can export gltf from maya that may be an option.
Zbrush is the same deal. Just use a rendered image or export a gltf file to use with that plugin.
So try out those options to see if what you want to do is doable in construct.