Is there a way to have a wall sprite with a solid behavior and have another moving sprite overlay it acting as a mask, also masking part of the solid/collision area of the sprite simultaneously (so the mask would affect the wall "shape" also for collisions and not just visually)? Or is there another method which could achieve something like this? Maybe a tilemap with small tiles instead of a single sprite?
Trying to see if this is possible in C3/C2, any tips and ideas are welcome :)