XHXIAIEIN you mentioned that it isn't optimized. Did you bring that up because you noticed a significant slowdown, especially compared to pasting frames? I thought shifting uvs would be faster.
Yes, it still uses the full iamge size(216x288) in memory, not the size of a single frame(70x70). If you use more pictures in the future, it is not healthy
I think a possible optimization method is to pre-process the image after get the strip info. that is, before "LoadStrip()" in this example, cut each frame contained in the Strip, and save it into the animation frame of Sprite. Then use the sprite normally.