Linux-CEF export issue: segmentation error?

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  • Hey Ashley,

    I've been exporting my game with Linux-CEF for a few months and it worked. But since yesterday it doesn't work anymore, the app just crashes before the first line of my construct main.js script is executed. (it should normally do a window.alert but it crashed before)

    I spent an entire day trying everything I could to make it work again but it just doesn't work, i even got the help of a experimented programmer using Linux (Armaldio) for everything and we didn't manage to find the cause.

    The first displayed error is this:

    The weird thing is that this steamworks-x64.ext.so file is in fact present in the game files of the Steam Game, so Armaldio dig further and discovered a segmentation error

    Sadly due to lack of debug mode for Linux CEF export it is impossible to dig further, to understand what is this segmentation error

    Any idea on what happens here, did something change in the Linux CEF build process recently under the hood? Could it be due to an update to the Linux CEF project? Any way to make things more debuggable?

    Again: I use the exact same process i've been using for months to do my Steam exports (and it worked before), and my Linux CEF exported app crashes even before the very first line of my main.js C3 script is executed

    I can send my exported Linux CEF project by mail if it helps

  • I think i found the issue:

    Downloading and switching to the v131 of Linux CEF solved the problem

    So my main theory is that my v133 of Linux CEF installed locally got corrupted somehow

    I remember clearing site data of C3 a few days ago to try to solve an issue I had with Monaco (it didn't fix the Monaco error btw), but it probably corrupted my v133 of Linux CEF and C3 didn't spotted it

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  • As ever, if you run in to a problem, the best thing to do is file an issue following all the guidelines. From just a forum post all I can really say is that shouldn't happen and I don't know why it does.

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