So I'm working on a game that has a couple of Layers, but the top one is a HUD that I need to have locked in place and scale. From what I've read, it should be as simple as reducing the Layer Scale to 0%. While that DOES lock my HUD in place on screen while the rest of my Layout scales up, it is mysteriously disabling my ScrollTo behavior I have assigned to my Platformer Player. The Layout just zooms to the center of the screen.
Any ideas what's going wrong here? I have another game I'm tinkering with that's using the same Layout scaling and Platformer + ScrollTo, and it works as expected. It's something to do with that one Layer NOT scaling that's causing an issue.
Also, the player is NOT on the HUD layer.