I'm finding it useful to put complex object data in string instance vars as Json. I've got this working well in my function events (onFunction) when I only working with one JSON object. I'm trying figure out how I can JSON.Parse and then edit/set values when working with a few JSON objects all in same onFunction.
Have you done this or can you suggest a way?
Thank you!
Hi, you can place in your game, 1, 2, 3, 4........ object Json, Array, etc....
You then name them as you wish, you access them like any other object !
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Oh duh, you're right. That should work fine. Thank you Dayvid86!