Context:
My game is an adventure/puzzle single player RPG game for pc. The idea is that the world would be an ever expanding project, with new updates, come new areas, npcs, story quests etc. Player would be able to save the game whenever they want and keep their loots and story progress.
Problem:
Fiddling with construct so far, I have noticed that when I save my game, and then go do some changes, boot up the same save file again, the content would stay the same of course and has none of the new stuff that I've added.
Question:
So let's say I update the game with new content, fix a few bugs, change some stats... How can I do this so that when the player updates my game and boots it up, they'd still be able to access their save file but only this time, not only does it contain their saved progress, but also holds all the new content and fixed stuff?