Hello everyone,
I am working with this finite state machine behavior/addon and I'd like my npcs to run from a stack using regex because eventually i would like to have more complicated behaviors however I seem to be missing something fundamental about how Construct 3 runs where it's not finding the associated stack of the npc from runtime.
cp3 with bundled addon - https://drive.google.com/file/d/1bKhVN0xho75j8SJLFxqDnkgvBaDH9gVT/view?usp=sharing
addons FSM- https://www.construct.net/en/make-games/addons/441/finite-state-machine
My goal is to use a Goal Oriented Action Planner approach where the state machine has only 3 states idle, move, and action. I'm hoping that eventually I'll be able to use the stack to read more specific actions later.
Suggestions, comments, help all welcome.