Yes, use the "set canvas size" action
Thank you, but there seem to be some other problems following this.
First off, the HUD is all messed up. The HUD in my game is a layer on top with parallax 0%.
The second problem might be the reason of the first. I have a scrollto camera on my character, however once I do the Set Canvas Size it seems to be fully zoom out to show the whole canvas.
The third problem is that there are still boundaries on places where the last canvas was set, so I can't move over to the new area of the canvas.