Hello! Longtime lurker first time poster, etc. I'm running into an issue in a dialogue-focused game creating text bubbles that scroll upwards with each new tap. Simple enough, or so I thought. Here's where things currently stand:
See how the spacing between the text bubbles is awkward and inconsistent? Here's a slice of the visual code that produced that:
This snippet is essentially replicated across every instance of calling a text bubble. (Sorry in advance for very messy code. I'm new!) I have a feeling my issue has something to do with either a tweening-all-at-once conflict, or unseen variance in my textheight. Either way, I don't know how to fix it! Any ideas?
Here's my Construct file if anyone has a minute of their day to make mine. To test the textboxes, you can just press "hit" and the text bubbles will appear.
drive.google.com/file/d/1ma_Mpi4o9dCAyWxYvptMDylnWZej6T5l/view
I'm happy to answer any questions about the way this has been designed, since it's a little complex (to me). I just finally broke down and resigned to request help, haha. Thank you very much in advance!