How to implement hot updates for an Android game developed with Construct 3?

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  • How to implement hot updates for an Android game developed with Construct 3?

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  • You publish an update and it should just work. As long as you don't change the structure of your save data.

  • You publish an update and it should just work. As long as you don't change the structure of your save data.

    I want my Google Play-published game to support ‌hot updates for code and resources‌ without requiring a full APK reinstallation.

  • This may not be possible with Construct.

  • The mentioned "Hot Update" likely refers to "In-app updates", which are currently very common in large-scale mobile games. Mainstream commercial game engines also provide some mature solutions for this.

    If the content you want to update consists of data files like JSON configurations, remote images, or similar resources, you could directly use AJAX to request these resources from a server and replace the corresponding objects in the runtime.

    But for larger updates, such as event tables, scenes, etc. it is not currently possible in Construct.

    In-app updates also implies risks as it can bypass the platform"s review process and directly publish application updates. Therefore, the Apple Store explicitly prohibits using this method to update games(App Review Guidelines).

    Meanwhile, Google Play offers an In-app updates solution, which might be the closest legitimate approach.

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