Hey Constraint, a found a few issues. It isn't 100% working but hopefully this gets you unblocked. Also I'm very new to construct so forgive me if I mess anything up.
Potential issues that I found
Set layer dialogue was misspelled: Dialogo - Line 7, 25, 26
system gameEstate = “Dialogue” was running every tick causing CurrDialogue to keep adding 1.
- I added a sub event to trigger once.
The system else at line 17 was immediately calling endDialogue and setting GameEstate to “”
Missing end “ in dialogues.json line 32 “line”: “Text 9. <-
- I used a json validator to find this.
system CurDialogue = functions.GetNumLines+1 is immediately forcing the endDialogue function to run.
I set CurrScene and CurrDialogue variables to -1 and familiy npcs sceneid variable to 0
The condition for is dialogueText not running typewriter text on 14 causes the text to run through all text immediately.
Also this ends on currDialogue 9 but it should end on 8 because of the zero based array.
I'm sure I missed something or forgot to write something down.
Now at least the first dialogue from the json file shows
drive.google.com/file/d/1rh2Ej8jNtXC58rgVW0jEZ9jgvRXyb9iw/view