is there a simple way (or anyway) to do inverse kinematics in construct? ive been stumped because ive been wanting to do this for a while but just could not figure it out
check out this channel. There are several tutorials about that
youtube.com/watch
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check out this channel. There are several tutorials about that https://www.youtube.com/watch?v=ihbLI3yuxFg
https://www.youtube.com/watch?v=ihbLI3yuxFg
dude thanks