The bar adjusts to the player's health using: CONDITION: Every tick ACTION: set width to health.
Hi :) IMHO it is not wise to use "Every Tick"
maybe better set width when something trigger the player loss the health such as, on collision with enemy, then set the health variable decreased also change the health display width
About the health point display, maybe you can use the percetage formula ((HP/MaxHp) x Width)
Here I try to simulate.. maybe this is what you are looking for
dropbox.com/s/t2a644d3vqagept/testHP.c3p