drive.google.com/file/d/1snSzKIVgaBZ9hK_SCtWO_tPZt8vD4iS-/view
I was trying to make an isometric tilemap that allows you to select a square on the grid then plots a path to that square and moves on click.
I noticed that with how tilemaps work the isometric diamond setup requires two tilemaps (2nd one to fill in the gaps) Maybe I'm wrong about this? Also I think it must be possible with one target sprite vs two in my C3P
Has anyone have experience with this setup? Would like to do it without plugins if possible. Think Rex has one for Construct 2
Additionally how would I force the "player" pathfinding to travel on the grid? I was using the moveto behavior to limit movement to a # of pixels - which worked great in a 2D checker board type setup. However isometric needs a different horizontal and vertical movement distance for moving diagonally or horizontal. Think all 8 isometric movement squares.
I'm sure someone has figured this out. I'd love a little help :)