Google Play Plugin

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Google Analytics 4 Plugin for Construct 3 enables metrics and analytics for your games easily.
  • Ok, got a test plugin uploaded to google play. SLOWLY figuring this crap out.

    Here's what I know. I download and run the app from the play store and it shows my google play login name so I know the oauth and such is working. However, I can't get the C3 plugin to work. None of the text fields are changing so it appears the plugin is not signing in. I have the app ID correct and when it didn't run with just that I added the client ID. Still not doing anything. Where am I going wrong?

    + System: On start of layout

    -> Text: Set text to "It Works V2"

    + GooglePlay: On error

    -> Text: Set text to GooglePlay.ErrorMessage

    + GooglePlay: On loaded

    -> GooglePlay: Sign in

    + GooglePlay: On signed in

    -> GooglePlay: Request player details

    -> Text: Set text to "Signed in"

    + GooglePlay: On player details received

    -> Text: Set text to GooglePlay.MyDisplayName

    -> Text2: Set text to GooglePlay.MyFamilyName

    -> Text3: Set text to GooglePlay.MyGivenName

    -> Text4: Set text to GooglePlay.MyID

    + GooglePlay: On auto-sign in failed

    -> Text: Set text to "auto signin failed"

    + GooglePlay: On sign in failed

    -> Text: Set text to "signin failed"

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  • Ok, after 2 months and no reply on how to get an app working on google play, I'm just going to assume it can't be done.

    Good thing I can work in Unity.

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