It should work if you give them a Family instance variable number as the identifier and run for each ordered by variable.
Thank you for your response!
I actually have an instance with a number asigned to each one, I don't know if you referred to something like this? This example in the photo doesn't work, it has the same problem as the previous approach :/ When any of the outfits is deleted from the scene, it 'jumps' it, and misplaces the "owned" :/