Hello there,
I have been playing around with the construct3 3d demo. I'm relatively new to the new Construct 3 functions. I wanted to combine three 3d games (first-person view from one, third person from another, jump action from another example).
In the third-person view, the camera seems to work just fine. However, when you switch to the first-person camera view, if you try to lock the mouse and move around, the camera will randomly glitch (it's like a lag, the camera will look somewhere else randomly). I have no idea if I did some bad logic, I tried to disable almost all the events and the glitch seems to happen all the time. Even if I disable the third-person view, the glitch is still there.
I have been trying to figure out what's happening for 2 days now. I tried 2 or three times with several logics, but all the time I get always the same glitch. Note that the first-person view is taken from one demo which works perfectly.
Here is the project: https://umbriadesign.it/first-camera-test.c3p
To switch the camera, press 1. to jump press space.
Thank you
I just downloaded your .c3p, and everything seems to work fine on my end. Unless I'm just not noticing the glitch you mentioned. I tested it at a few different refresh rates. 60hz, 120hz, and 185hz. The FPS HUD always matched the refresh rate in game(as it should).
I ran around the entire level multiple times in third, and first person view, and I didn't notice any random camera movement in first person view. It seems to follow my mouse exactly as the First Person example built into Construct 3 does.
Maybe someone else can also give it a test run on their machine, and check it out as well?