On level there are located lots of objects (named choosearea). This object has instance variable "sequence". What I want to do is, on start of layout to generate another type of object (named coinreal) between each 2 choosearea instance with adjacent "sequence" values. (for example, object "coinreal" should be spawned between objects "choosearea" with "sequence" values 1 and 2, 2 and 3, 3 and 4 etc.)
On illustration below I show how it should look:
At first I thought it will be easy to do, but something is wrong with the "for loop" I made. (nothing happens at all). This is probably very trivial, but im kinda confused right now :(