So i got a Stage,and Enemies, Enemy A, (BlueSwordGuy) Enemy B (BlueBowGuy) And Enemy C (BlueMageGuy) in which there are two Areas where you have to slay enemies in order to progress, you cannot continue untill its done. the first one goes fine without any noticable slowdowns in framerate, but the second one it slows down a more whenever a "Enemy A" is on screen, that does not happen when it is a Enemy B or C?