Is Gamepad support broken on export?

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  • A couple of months ago I did a quick test of gamepad support on my iPad after an Xcode export and it worked (using a Bluetooth connected Switch Joy Con).

    Today I got hold of another Joy Con and wanted to test whether two controllers worked. But my game didn't respond. The Joy Cons are both connected and detected as controllers in iOS' settings and work with other games.

    They also work on my iPad using remote preview. But exports to either Xcode directly or via Cordova don't.

    I've built this test app to confirm.

    drive.google.com/file/d/12SgKQLV1oJdNBmAQLhH3N6u8TGbaNOhR/view

    Again, it works fine in local preview (on a Windows laptop with a USB controller) and in remote preview (iPad with Joy Con) but not in either an Xcode or Cordova export.

    I've also gone back to find a previous version of my game that does work with an export, but can't, so I'm wondering whether there's some regression bug in C3 or in the export pipeline?

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  • There's this open issue which sounds related. I would hazard a guess that this is a bug in iOS and WKWebView isn't using gamepad input, but we need to finish reproducing/investigating it first, which is just taking a little longer as it's a hardware-dependent issue.

  • There's this open issue which sounds related. I would hazard a guess that this is a bug in iOS and WKWebView isn't using gamepad input, but we need to finish reproducing/investigating it first, which is just taking a little longer as it's a hardware-dependent issue.

    Ok, thanks. Let me know if I can help in any way.

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