hello, ive been working on a game for a while now, and recently got a new laptaop with a 300hz monitor, and playing my project on this new system caused a lot of issues for my project.
ive since fixed nearly all of them, but i have a flying enemy in the game that still just has very different movement patterns based on whether im testing on 300hz (eg. a 300 fps rate) or 60fps.
ive tried setting the physics stepping mode to "framerate independant"
ive tried only applying force to the enemies every X seconds instead of every tick.
ive tried filtering the amount of force applied by the delta time (eg. instead of applying a force of 1, apply '60*dt')
ive tried all of these, and in various combinations with each other that would make sense, and i still get significantly different plays with either framerate
sometimes the difference in enemies speed doesnt make any sense, like its running at 80% speed when it should be running much slower
has anyone else had these issues?