I’ve been gone for 5 months, it feels like I’ve forgotten everything.
C3/mobile
I have several families and each family has 40 to 50 objects (sprites a.k..a cards).
How do I make it so when: on tap object_A, create the next object in the family and delete the object that was there.
All the objects in the families are named card_000, card_001, card_002 and so on.
I remember the essence of the structure, but not the actual structure.
I tried making an object with 40 or 50 frames, but each card needs to go in order and when that deck runs out of cards it needs to go to the next deck and I couldn’t get it to accurately go from card 40 in deck_1 to card 41 in deck_2. However, if anyone can tell me that, that would work too.
Thoughts? Examples? Hints?