I can't find a tutorial anywhere for this. I am making a top-down game, and every time I create a sprite and set it to solid, no matter what size or what I set the collision polygon too, the player character hits the solid well before it gets anywhere close. My goal is to make invisible walls that prevent players from running through water or houses. I've been at this for hours and don't know what I am doing wrong.
For some reason when I make a sprite a solid its hitbox/Collison radius is huge, and idk how to fix it!
Any help would be a lifesaver!
I attached a video to skip through so you can see exactly what I am dealing with. https://youtu.be/AcAtNXgJD64