Hey, I'm working on a pixel art project in which I need to rotate some sprites with a layer zoomed in, but the way the engine samples the rotated sprite completely breaks the pixel art feel of the project, making it look HD, which I really don't want, as it takes away all the retro feel of the game.
Here's a sample of what I mean.
1 - is How it looks like right now, 2 - is how I need it to look like.
Is there a way to fix this? It rotates fine with the layer scale at 1, but when I zoom in, it gives off this bad HD kind of look.