Hi all, I haven't had time to check out the new flowcharts feature yet in much detail, but I remember some discussion somewhere about it possibly being useful to build a finite state machine to control animations. Has anyone explored this yet? Is the flowcharts system feature rich enough for this and does it seem like a viable solution? Looking at the examples briefly I can see its use for dialogue, but I like the idea of having a visual representation of a state machine to control my character animations rather than having to keep track of everything through actions.