-My game has a player in the middle and enemies spawns in waves that does dmg when collides with player
-I want to use Families for enemies cause of many different enemytypes with different dmg, hp etc. to prevent creating a "enemy collision with player" event for every single one.
-I got Dmg and HP variables for every enemy and i want the family to recognize each enemy hp and dmg when they collide with player.
Im bad at explaining here but appreciate input :)