Having a bit of a strange issue. The second I change any instance of my Enemy Family's State to Attack, which also sets the Animation to be the one named Attack. They fall through all JumpThru Platforms while it's playing the animation, but not Solid Platforms.
I've tested it out with other States and their corresponding Animations for the other Enemy States that are possible. It happens with them all. Doesn't matter if they are changing over to Attack, Death, or TakingDamage. They fall through the JumpThru's and land on top of the Solid Platform at the bottom of the layout.
It was working fine in the original project, which was setting up the actions for each enemy, rather than working with them all as a Family Object. Turning it into a huge Event Sheet. I've double checked their collision boxes and Origin Points are staying to where they were set before moving them into a Family with a State Machine.
If anyone has encountered this before, or has any ideas off the top of their head. I'd appreciate anything helpful. If you took the time to read this. Thank You :)
EDIT: For the time being, I'm setting the Enemy Family member's Gravity value to 0. Then just switch them back to their Walking State, once they lose their Line of Sight. But, I'm sure there is a better way to do this? Or some other reason for the strangeness?