Every second -> Set opacity to Self.Opacity - 0.555
So after 180 seconds it will be 0 if started on 100%
100 / amount of time = amount to decrease per second
sorry, theres a bit of info i left out, bad on my part
i need this in order to create transitions for my game's day/night cycle, where i need to be able to fade the object both in and out at different times, and that code seems like it may be unreliable at times
i originally thought of using lerp, but im not quite sure how to actually use it