Background: I want to encrypt the LocalStorage entries for games.
Basically it's not a problem if I override setItem and getItem. With Construct2 games it was still possible to tell the localForage via "setDriver" that it should use LocalStorage instead of Indexed DB.
If I understand correctly, this is no longer possible with Construct3, correct?
What would I have to do with Construct 3? It would be important for me to be able to do this from "outside". The last possibility would of course be to write an addon, with which the data is decrypted/encrypted and can be used in the editor.
However, I would like to avoid that!
What would I need to address that basically takes care of writing and reading the data?
Thanks in advance!