Hi,
On exporting my game to NS.jw, some of my game's modes are already unlocked and highscores are already set. I've tried using 'clear storage' in event sheets where local storage is being used and it works while in preview mode, but not once exported. Please help me fix this.
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When LS works differently in exported game, this usually indicates that you've implemented it wrong. Can you post a screenshot of the event sheet?