In my game there are events that display debug text on-screen, allow me to skip levels with a keypress to test out progression, and allows me to write par values to my levels saved from my level editor. Currently, all of these events have a condition "If Devmode=true" and I have to remember to disable the line that sets the devmode boolean to true before I export my game for publishing. In unity, Godot and Unreal, I usually have those types of functions set up to automatically disable on my exported build without having to do anything manually. What would be the Construct 3 equivalent method for achieving this?