Error when saving my game "Unable to save project"

0 favourites
  • 3 posts
From the Asset Store
Use this game pack to create your own game, modify the existing game or simply take a look and see how it was made.
  • I get an error when saving my game, it doesn't matter if it's cloud based, or downloading a local file, the error happens 90% of the time and has only started happening today.

    Here is the error log:

    Error report information

    Type: unhandled rejection

    Reason: Error: Failed to fetch TypeError: Failed to fetch

    Stack: TypeError: Failed to fetch

    Construct version: r368.2

    URL: editor.construct.net

    Date: Sun Dec 17 2023 01:14:56 GMT+0900 (Korean Standard Time)

    Uptime: 424.8 s

    Platform information

    Product: Construct 3 r368.2 (stable)

    Browser: (unknown) (unknown)

    Browser engine: Chromium

    Context: webapp

    Operating system: Windows 11

    Device type: desktop

    Device pixel ratio: 1.25

    Logical CPU cores: 6

    Approx. device memory: 2 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/120.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc. (NVIDIA)

    Renderer: ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 Ti (0x00002782) Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, OVR_multiview2, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_provoking_vertex

    Any help would be great, it's kinda an involved project, and I'm sure there are things I've done that aren't right, but the game will play in preview mode, it's just when I go to save it it crashes.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I've also tried multiple browsers, but it still does it.

  • I might have figured out the issue.

    The hard drive my browser was running on was low on storage, so I think this is why I would get the error, it normally would happen after saving the 2nd or 3rd time. Looking at the amount it needs to save I would say this was the issue.

    I've saved multiple times now and it works fine :)

    If anyone else has this issue I would start here.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)