I get an error when saving my game, it doesn't matter if it's cloud based, or downloading a local file, the error happens 90% of the time and has only started happening today.
Here is the error log:
Error report information
Type: unhandled rejection
Reason: Error: Failed to fetch TypeError: Failed to fetch
Stack: TypeError: Failed to fetch
Construct version: r368.2
URL: editor.construct.net
Date: Sun Dec 17 2023 01:14:56 GMT+0900 (Korean Standard Time)
Uptime: 424.8 s
Platform information
Product: Construct 3 r368.2 (stable)
Browser: (unknown) (unknown)
Browser engine: Chromium
Context: webapp
Operating system: Windows 11
Device type: desktop
Device pixel ratio: 1.25
Logical CPU cores: 6
Approx. device memory: 2 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/120.0.0.0 Safari/537.36
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: no
Supports highp precision: yes
Vendor: Google Inc. (NVIDIA)
Renderer: ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 Ti (0x00002782) Direct3D11 vs_5_0 ps_5_0, D3D11)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, OVR_multiview2, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_provoking_vertex
Any help would be great, it's kinda an involved project, and I'm sure there are things I've done that aren't right, but the game will play in preview mode, it's just when I go to save it it crashes.