C3/Mobile Game/Win10
My sprites are set to create and fall every X seconds. The sprites are created right on time, but they hang there for a second or 2 before falling. I am using the bullet behavior.
Normally the sprites are above the screen so no one sees the delay and it wouldn't matter, but .... there is a crow that flies in from the left that has the same issue. The crow is also created off screen, but he has a boulder that he drops. The boulder is set to unpin and drop randomly between 1 & 3 seconds - and because of this delayed start many times the crow and boulder are created on time, but the boulder drops before the crow even enters the view screen.
I need to eliminate the hang time / delay time. The sprites need to move as soon as it's create. Is that possible?
(I moved everything on screen for the video)
youtu.be/9ymx8rFdnxM