lionz I'm super grateful you were patient with me. I did not realize it was that simple. Just like you said, 1 condition and 2 actions.
I wasn't aware if you hover over a family that it still recognizes the child of that family individually. So on my debug it showed the individual position of each family member I was hovering over.
Your suggestion to put a variable on the family and name individually for the sprites worked beautifully also.
I should probably review the manual on families and see if there's any mention of recognizing the individuals inside the family separately.
Edit (for those in the future confused like I was): After reviewing the family manual, it's clear I didn't understand the concept, I thought it would apply effects to all members at the same time rather than apply effects when triggers take place. So that's a good lesson for myself. I confused Families for Containers.