well spriter is definitely not perfect and has some problems that i hope they fix.
actually i might take back what i said about being easier, maybe i should have said its saves you time in the long run.
spriter has a self draw mode witch basically works with construct in way that you dont have to export animations frame by frame to construct,it basically codes all the animations and it saves you all the image memory that a ton of frames are. so if i make a new animation for my char all i have to do is resave a spriter/scon file and update it in construct...all done, this method is good for your main character, i was going to change all my enemies to spriter too but there is a problem that spriter´s self draw object appear´s in construct workspace as transparent blue boxes and i cant distinguish them :(
i dont get why people find it hard to animate with it, but maybe thats just me,
for armor weapons skins etc, look in youtube for "spriter character maps"
if you just need bones animations and export to png any program will do.
this might get long
this is my player, he is obviously separated into different parts, if you so wish you can make character maps for each part in spriter and change them like bellow.
in construct you have the option to change them there via events.
i dont use the character maps xD
in my player i only change the head and the sword that are separate construct objects, every tick i set the sword object angle and position to the spriter object named sword like below,
-the reason i dont use char maps is because my "heads" and "swords" have self animations like a fiery sword for example but with spriter i cant do that.
for method 1
i only change my head and sword as i mentioned, so my player looked like this:
every tick my player´s head object would just set its position to the yellow imagepoint.
same with the sword
as for when my character went for attack animations i set the swords position/imagepoint to the hand , and i manually changed the sword object angle manually for each frame in the attack animation via events.
if you want to have multiple parts changing angles and stuff id say forget it, too much work.
but its doable i guess.