Hi,
I'm trying to implement dynamic mesh distortion in my game, but I can't get it right when the sprite is rotating... I dont know what formula I need to keep track of the sprite edges coordinates (if this is what I need ?)
Here is the modified C3 mesh distortion example (piggy + dragging meshpoints) with rotation:
mesh distortion+rotation
Anyone would know how to do it ?
Many thanks if you can help !