I have sprite object "Camera" with behavior "Scroll to" and customized controls for keyboard, and i want to add "drag" function.
I need when RMB is pressed "grab" my Camera, but not by set position to mouse cursor.
Camera still must be centered in viewport no matter where i "grabbed" it.
So im thinking about every tick check difference between camera and cursor and move it together with cursor.
But maybe i can drag viewport?