Lets say for my game I want my user to be able to choose from 1000 fonts (about 250 meg when added to the project) but obviously this is way to big for a web game.
So, is there some way I can download the selected .ttf from a url into the project at runtime and then use it once ready?
This way the game can launch as normal and download individual fonts as and when they are needed.
Cheers