When the path found, you can repeat the node in the path finding behavior.
Repeat Player.Pathfinding.NodeCount
The distance will be calculate between node 1 and 0, 2 and 1,...etc.
distance(Player.Pathfinding.NodeXAt(loopindex-1), Player.Pathfinding.NodeYAt(loopindex-1), Player.Pathfinding.NodeXAt(loopindex), Player.Pathfinding.NodeYAt(loopindex))
You can add each of them into a total number and you will have the total distance from your player and destination.