When I collect the item it appears as "Player.ObjectCount" maybe because I listed it as a string?
Appears where? Please post a screenshot of your event sheet.
I also was wondering how to create another scene to transition to once I reach a certain part of the map.
You can compare Player.X or Y to check when that certain part of the map is reached. Or add a sprite (it may be invisible) and use "Player on collision with FinishSprite -> System go to layout Level2"
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These are very basic questions, I suggest you start by studying a few templates that are included with C3.