I am creating a procedurally generated world map using tilemaps. Essentially, each tile in a tilemap is 16x16 pixels, and the game creates a "chunk" or a tilemap object with a size of 256x256 pixels, or 16 horizontal tiles and 16 vertical ones. Essentially the game will create a new "chunk" object within a certain distance of the player. My issue is, I use these simple sprites that are created every time a new chunk is created, to check if there is space to make another chunk, but, if one of these sprites overlaps an already existing chunk, I want it to be destroyed, so that it doesn't make a new chunk on top of the old one. The problem is if I use the "is overlapping (chunk)" block, nothing happens, no overlap is detected, and the sprite object isn't deleted, instead, a game-breaking amount of tilemaps are created on top of each other. Here's my file...
dropbox.com/s/n7vo6xmaf2n25ws/File.c3p