Hello,
On my game, I have made a family containing sprite and would like to animate them using Sine Behavior. That's why I have added the Sine Behavior to my family.
The issue is that everytime I create a sprite of this family, it's the default Sine behavior that is applied.
Here is the sine behavior on my star property that exist on the layout
ibb.co/hyXHGfn
Here is my code that remove all the stars, recreate the stars corresponding to the current mistake of the player, and activate the sine behavior.
ibb.co/FDfDR7f
The issue is that is the default sine behavior properties that is applied, not the one of the previous created object...
Any ideas ?
Thanks