I'm trying to build a space based top down shooter. and to get the feeling of controlling a spaceship more I would like to delay steering. now without setting the movement angle towards the player angle would be most realistic but lacks a lot of control.
So I somehow need to delay setting the movement angle of custom movement based on total speed. sort off "drifting" like the car movement has. I've tried some things but nothing has worked so far.
switching to car movement is not an option.
So what I'm asking is, how do I build a drift option in custom movement?