I have a 'terraria' like pixel art game. In terraria, as you are walking forward, if there is a "wall" in front of you at the height of one block (8 pixels) you can step over it without jumping, at any greater height, you'd have to jump. In engines like unity, you can create player step heights, so depending on the height of an object, the player can step smoothly on top of it without having to jump. How can I do this in Construct using 8x8 cubes and a platformer player character with a size of 8x16 without editing collision polygons? Thanks