Hello guys! I have a quick question for the community: How does one use the same keyboard key to "un-pause" a game in Construct 2? My logic is set up as so: if return key pressed:(system set pause = 0)... the game does what I commanded it to do and pauses the action. but when I add the same line for exiting the pause (a slight change to the system set pause variable) script I get a nullified logic return. Am I performing this logic correctly? is there another way to use the same key/button to enter and exit pause menu mode? Thank you guys for any help asap.
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You can toggle variable boolean in event sheet on same key pressed.
If true, pause game and false is unpause.
Nevermind guys... I figured out an efficient substitute for my situation. Taking the command prompt out of the trigger did the trick! I love using this game engine!!! So many ways to accomplish one's goal! :D
Maverick1912
Thank you for the reply mate! I'll take a look at that option as well... Thanks for the quick answer!
No problem BlackMask