Hello, is it possible to create a series of bones allowing animation for a single sprite?
For example, I have drawn a dinosaur with a long tail. Can I define bones for this tail to animate it easily, or have I to cut it in small sprites, and then animate each of them with a bone in Spriter?
I know Spriter can do the painful solution, my question is to know if the easy solution of keeping a single-sprite with multiple bones deformating the sprite can be handled either by Spriter or Spriter 2 (if Spriter 2 is released and functionnal within Construct 3), or by Construct Animate.
Maybe Construct Animate can do this kind of things? Or if not, is it planned that it can this kind of things in the future?
Thanks for your help! :)