Hello all!
I really love the aesthetics of a game called A Short Hike. Especially the dynamic water effects on that game. I have been tinkering around to create something similar but haven`t really come even close to a feasible solution.
I think the best approach would be to use sprite mesh with some sort of edge recognition but I really can`t figure out how to set mesh points this way. I also realize A Short Hike is an 3d game and what I am trying to achieve is just a poor man`s version of it.
Project file contains a video of an effect I am after.
dropbox.com/s/0y2dv1sdwmilh4i/Dynamic%20water.c3p
Any help would be much appreciated.