I figured it out! I made a global variable called depletionRate and set it to 18 you can set it to any number you want. and then I made a sprite that was a rectangle and
use the Compare width option and set it to this formula (100 + (BowlProgress*5))- (time * depletionRate)
i then create an ever tick event and added the rectangle sprite and added the condition compare width and set it to (width > 0) and use the set width action and entered this formula: (100 + (BowlProgress*5))- (time * depletionRate)
i then made an else statement that said if width was less that 0 to end the game.
so essentially the rectangle sprite bar decreases faster every second and when the bar empties the game ends.
i can show my even list to anyone who also needed hello with this (100 + (BowlProgress*5))- (time *( depletionRate* time))